Changes in Build 8: =================== fixes: + fixed low much to low jump high when not moving + fixed error in wall pierce routine (now correctly pierces walls with different surface flags on the either side) + fixed not visible PPM aim mode + increased grenade damage + slightly increased grenade range + increased damage of all weapons by 10 percent + slightly increased desert eagle damage + increased first shot accuracy of all rifles + lowered spread increment for each fired bullet for all weapons + increased dual mac10 spread and recoil + fixed zoom for PSG-1 + fixed zoom out + 'zoom in' can now be used to toggle between the two zoom modes + removed idle drift in scope view + Com_sprintf overflow warning when looking at Scoreboard + Scoreboard switched to Spectator-Board although there were active players + show current team triangle when ghost + Kills log format changed, added armor (head, body), distance, weapon name + "can't find item ..null.tga" bug fixed + scoreboard will not spoil sniper view and is much more opaque now new: + new bullet impact effects including smoke + new configurable crosshair including CS type + new shooting range map for weapon testing + crosshair color: choose from red, amber and white + Visible Respawn Counter shows you when you are allowed to respawn + buy menu is now bindable, default is F5 + team kills are logged and shown in scoreboard (format: this map / since connected) + new variable: g_tc_kickTeamKillers (voteable), if >0 gives the amount of "allowed" team kills per map. If a player kills more team mates that this threshold, he is kicked after a warning is shown. + new variable: g_tc_safeSpawnTime (voteable), if >0 the number of seconds of invulnerability after respawn. If you fire a weapon during this time, the protection is gone. + One can now join during rounds in round play modes and spawns as a ghost of the chosen team.